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Monday, April 23, 2007

She's baaaack!

Keziah Mason, that is, guaranteed to make life in the village of Arkham very difficult. (I'm talking about the game.) Apparently killing her in this time wasn't enough, since she exists in many times and enterprising young math students are known to open gateways in Arkham. Sigh. The good news? She's already taunted us by telling us that she won't attack until she gets her coven built back up to full strength. This is the same kind of coven that took out several characters last time we tangled with this woman. Not to mention the fact that she sent one character back to the time of the Salem witch trials and we had to go rescue her with some creative magical time travel that we probably couldn't (and shouldn't) duplicate (at one point we changed the timeline and had to have a do-over).

I am greatly disturbed. Margaret and Dee have not experienced the full horror of Keziah Mason. Brenda and I have. Ugh.

Speaking of horrors, our game master likes to show us Cthulhu and scary videos on game days. Imagine if this happened to humans...

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