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Monday, July 05, 2004

Oh, the fun of Cthulhu

Because of the holiday, we moved Sunday to Monday, meaning it was Game Day. No, not football--roleplaying. (Although just once I'd like to hear...CTHULHU...cthulhu...SUNDAY...sunday echo about).

The things you never have to deal with if you don't play a game embracing both Cthulhu mythos and World of Darkness:

Good news: Cecelia 'They're in the Sewers!' Halloran's intuition kicks in and realises that her half-brother has not been smashed into a propane tank to a fiery doom, but taking by the lord and master of great evil, Nyarlothotep.
Bad news: The forensics lab doesn't seem to see any reason to do DNA testing on a burnt-out corpse that's already been identified by dental records.
Good news: It helps to have another half-sibling (ah, that randy Lord Trevanian) who's a disenfranchised European princess, with enough money to buy the forensic lab enough equipment to make it worth their while. [Give me your wish list. If I can't pay for it, I'll ask Maman for an advance on my allowance.]
Good news: Brenda's beloved character Ash is not dead, despite dental record identification. Yay, DNA.
Bad news: Ash stuck his brain where he ought not (tried to read the mind of a kid who was a host for the Hunter in the Dark, an avatar of the Crawling Chaos himself, Nyarlothotep.) Note to gaming newbies: This. Is. Not. Good. In fact, it can be suicide.  In this case,  it might also get the rest of the world killed..
Good news: We might be able to stop the avatar, since the body of the creature can be killed.
Bad news: This means killing Brenda's beloved character Ash (and frankly, one of our favourites, too).
Good news: A Greater Elder Sign might do the trick to drive the evil out of him.
Bad news: Assuming we can get five Guardians near someone with Nyarlothotep's aura and the combined powers of a powerful psychic, Fianna, and Crawling Chaos. Without just being killed one by one. Oh, and without zorching the nice Guardian in the middle, since GESs always produce bizarre results when someone with an elder sign stands in the middle.
Good news: But maybe the Shining Trapezoidhedron can be used against him...and we have that, finally.
Bad news: We know it can be...we don't know how.
Bad news: Our friendly neighbourhood synthroid was also possessed, this time by an evil warlock who was lurking in the Internet and popped in when he plugged himself up to the computer. Gives a whole new meaning to antivirus issues.
Good news: Child of Gaia's ability to channel away energy attacks, including electricity (I'm not even sure which game system that's from, just glad my character is alive) means that she and her Bunyip coven mate don't both get zorched and have their necks broken by possessed synthroid.
Bad news: Ninja moves don't really work on synthroids with high Strength.
Good news: Hands of Grasping Earth does (yay, Ars Magica).
Bad news: CeCe will kill us if we break her synthroid boyfriend. You know the one from another dimension, the one she joined the mages for, the one she finally got back after accidentally blowing him up years ago because we didn't know the proper Latin commands?
Good news: CeCe called in the cavalry in terms of her fellow Glass Walkers, who could fix everything except the zorching from the family ghost, and that's coming along on its own.

Add that and the very strange case of taking an adolescent Deep One to his people and Innsmouth rather than handing him over to the mages to vivisect, and well, it was an odd game. And yes, I realise that unless you are playing our particular campaign this makes no sense whatsoever, except to those of you who at least know what Nyarlothotep, the Werewolf tribes (or in our case traditions, as they aren't actually werewolves), and Elder Signs are. Suffice to say, someone made a major oops and we're quite literally up the creek and heading for that post-Apocalyptic game our gamemaster has always wanted to run, and just narrowly missed losing 3 characters, 5 if you count the ones dodging the thugs with huge probosci who suck out your lungs.

Ah. Joy. When you've met every week for the most part of thirteen years to create an interactive story, it can get a little...complex. Welcome to a window on my main source of entertainment. The scary thing? This is not the oddest scenario we've ever had by any means. I'm still not sure which one fits that, although the Killer Clowns and the Ancient Midget Nazi Shamans are right up there.

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