Born, like other comic book characters, out of an otherwise trivial but life-changing animal bite, the Rabid Librarian seeks out strange, useless facts, raves about real and perceived injustices, and seeks to meet her greatest challenge of all--her own life.
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Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts
Wednesday, September 23, 2009
I will unfortunately be nowhere near Second Life then
(I go onto Second Life once in a blue moon, after all, and I work/have plans that day.) According to Through the Filter of a Victorian Aesthetic there will be a presentation of the HP Lovecraft Historical Society's radio play for 'The Shadow Out of Time' on Thursday. I have to admit, I'm sorely tempted to buy the packaged set of HPLHS's Dark Adventure Theatre's four plays, which includes 'At the Mountains of Madness', 'The Dunwich Horror', 'The Shadow Out of Time', and 'The Shadow Over Innsmouth'. I love radio plays, and I love Lovecraft. I unfortunately don't have $80 to spare just now, though. But still...it's tempting. (If you already have a CD or so, you can mix and match, even get the wooden box, all at different rates, which I think is pretty nifty.)
Wednesday, April 02, 2008
Well, that's different
Avatars at House hearing on virtual world
The founder of virtual world Second Life assured lawmakers that these environments can police themselves in response to concerns of exploitation of minors and recruiting for terrorism. The meeting itself was held in both the real and virtual worlds, with Representatives having their own avatars during the session. It was informational only, but it's a first.
Libraries, universities, and businesses are exploring Second Life, which has hundreds of thousands of users (including me), as a means of reaching clients. At least a couple of countries have virtual embassies there, if I remember correctly. Maybe soon the US government will have its own presence. Let's just hope it's benign. :)
The founder of virtual world Second Life assured lawmakers that these environments can police themselves in response to concerns of exploitation of minors and recruiting for terrorism. The meeting itself was held in both the real and virtual worlds, with Representatives having their own avatars during the session. It was informational only, but it's a first.
Libraries, universities, and businesses are exploring Second Life, which has hundreds of thousands of users (including me), as a means of reaching clients. At least a couple of countries have virtual embassies there, if I remember correctly. Maybe soon the US government will have its own presence. Let's just hope it's benign. :)
Friday, April 06, 2007
A quick post before going to work
Two things:
One, I think this is going to become addictive for me, if I can find the time to explore it:
Second Life
It's an online world where you can interact with other people, buy things using the world's currency, even own land. It has laws. It's heavily graphical and you interact through an avatar. Now here's the thing. It sounds just like a game, like The Sims, right?
But it's not. Businesses, libraries, colleges, and other organisations in the real world have gotten on board and are providing classes, reference information, and services to residents of Second Life. Some have gotten grants to do so. Why, because there are millions of people interacting with the virtual world. When I went on last night, there were 35,000 people online at the same time. That's a pretty good clientele.
Plus, you don't actually have to pay to be a resident. You have almost no money to do things like change your avatar or buy yourself an island, but you can walk around, interact with others, etc. If you pay $6 a month in real US dollars, then you get L$1000 plus a weekly stipend of L$300 (Linden dollars; the world was created by Linden Labs). That's not too terribly much, although I'd rather learn a little more before I made such a commitment. And there are a couple of other premium plans for those who want more L$ to spend. Check it out, and if you join, tell them Eilir Meriman sent you. (You get to choose your first name and then choose from several last names).
Second, while I generally love that Abilify is such a small pill, I keep dropping them down the sink, which is bad, as it's also a rather expensive one. Agh!
Okay, that is all. Time to go make money in the Real World. :)
One, I think this is going to become addictive for me, if I can find the time to explore it:
Second Life
It's an online world where you can interact with other people, buy things using the world's currency, even own land. It has laws. It's heavily graphical and you interact through an avatar. Now here's the thing. It sounds just like a game, like The Sims, right?
But it's not. Businesses, libraries, colleges, and other organisations in the real world have gotten on board and are providing classes, reference information, and services to residents of Second Life. Some have gotten grants to do so. Why, because there are millions of people interacting with the virtual world. When I went on last night, there were 35,000 people online at the same time. That's a pretty good clientele.
Plus, you don't actually have to pay to be a resident. You have almost no money to do things like change your avatar or buy yourself an island, but you can walk around, interact with others, etc. If you pay $6 a month in real US dollars, then you get L$1000 plus a weekly stipend of L$300 (Linden dollars; the world was created by Linden Labs). That's not too terribly much, although I'd rather learn a little more before I made such a commitment. And there are a couple of other premium plans for those who want more L$ to spend. Check it out, and if you join, tell them Eilir Meriman sent you. (You get to choose your first name and then choose from several last names).
Second, while I generally love that Abilify is such a small pill, I keep dropping them down the sink, which is bad, as it's also a rather expensive one. Agh!
Okay, that is all. Time to go make money in the Real World. :)
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