Unshelved by Bill Barnes and Gene Ambaum
comic strip overdue media

Saturday, June 25, 2011

I finished the notes around 8 pm and then took a break

listening to blues music and getting away from the computer for awhile. I fell asleep, but I'd set two alarms just in case because today is the day I pay my tax bill, and it can't be late. I let it go till late in the day because at some point it's supposed to go automatic, and I didn't want to accidentally pay twice. But after four months I'm still waiting on that, apparently.

One of the good things about doing the notes is I get to think about what we know so far and go over it again. The more I thought today, the more I came to believe that we are dealing with a cult to Yog Sothoth. I may be wrong, but some of the clues use language dealing with him, especially words like 'key' and 'gate', and references to being outside of time. Yog Sothoth is a hard one to deal with. Two of my characters just spent two game years trapped inside the entity. We finally get out, and the first thing we as players (the characters are different ones than those involved with that) deal with seems to be a manifestation of the same entity.

This is turning out to be a very exciting adventure. One, it's set in the ancient world, in a Greek colony in Italy around 450 BCE, right after the rout of the Pythagoreans from Crotone. As someone who specialised in ancient and mediaeval history in school, that's fun. There's also a definite timeline--we have six more days to prevent the end of civilisation and the possible destruction of the world, not to mention our own ascension into horrible things. I'm not sure what the name of the adventure is called, but it's from Chaosium's Strange Aeons II. So far it's been riveting. Not all are. Campaigns, for example (which are generally book-length) tend to drag a bit, such as Beyond the Mountains of Madness, which spent a ridiculous amount of time assembling supplies and going through the ship's hold.

Speaking of Cthulhu, I have a book called The Lovecraft Lexicon: A Reader's Guide to Persons, Places and Things in the Tales of H.P. Lovecraft that I'd like to show the game master. It might help with a project he's working on.

I didn't really see much in the news to blog about. I think I may put some more books into LibraryThing or maybe just read for awhile. Good night.

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